Level Of Detail (LOD)
transitions

You are able to navigate through space, at a default speed of 300 km per second, and go as close to Saturn and the rings as you wish. Transitions are seamless, without any loading screens. One thing missing: collisions. Assume you are using cheat-mode and Obi-Wan is helping you. Click the image for a video.

Gallery

Some beauty shots captured in-engine.

3rd Party Content

Below is a list of content used from either the marketplace or other sources.

Name Author Used content Price
Planetarium Planet Blueprint MaxStudios
  • - Planet Blueprint and meshes
  • - Milky-way skybox
57.21
Unreal Engine assets from YouTube tutorials Tech Art Aid All rocky asteroids and respective LODs Free

Tech Art Aid's Tutorials

Oskar's tutorial have been a god-send, as Unreal's documentation regarding Hierarchical Instanced Static Meshes (HISM) was pretty sparse at that time. Everything within the profiling tutorials is pure gold and a must-see for any Unreal Engine developer.

Planetarium Planet Blueprint

The Planetarium assets were used in the beginning of the project, as a starting point for how the planet will look and for its skybox. We have modified the skybox to better suit our needs, changed its lighting to dynamic, and used a different texture for the MilkyWay.

Take a look for yourself


The prototype does not have any menus or screens, and you cannot change graphical settings. They are by default, put to Ultra. This means you may require a beefy computer to run the executable without hickups.


Controls

The following controls are available regardless of the platform:

Oculus-Rift Touch Controls

Controls have been set up for Oculus Touch as the documentation for the Vive inputs was nowhere to be found.